5364+Reflection

After watching the videos, reading, and viewing the discussion boards, I have to say that I am interested in learning theories. The first theory of Constructivism is the idea that prior knowledge is applied to every new piece of information (Abbott, J., nd). Every person will take in information differently based on the experiences of their lives. I really like this idea. I think a teacher should take a learner from where they are in life and do everything possible to add information to each learners experiences. The second theory presented was called Connectivism (Siemens, G., nd). This is the idea that learning should be interactive and should involve group work, collaboration, and discussion. Many of the assignments I have completed at Lamar have been connective assignments. This theory promotes the idea that knowledge is usually stronger when many minds attack a problem and work together. The final theory, which may be genius, or total rubbish is the Cyborg theory (Warwirk, K., nd). This is the theory that suggests computer chips, enhanced technology usage, etc. will make current human knowledge obsolete. I have a difficult time believing that computer chips will installed within people and basically turn us into half-robots. I think that would make it too easy for some technology whiz to take over with some crazy mind-control nonsense. I also think that theory would be outrageously expensive at a time when money is not in high supply throughout the world. However, I could totally end up eating my words and becoming enslaved to some half-robot takeover of the whole planet. If that happens, I'll gladly amend my wiki and redact any blasphemous comments I may have made.

UDL is the idea that learners have different needs which calls for differentiated instruction. In the videos, the example of closed captioned television, audible crosswalk warnings, etc. are there to benefit those who have certain handicaps (Lessonbuilders, nd). However, these items help everyone, not just those with special needs. The same idea applies to education. Designing lessons that will make sense to students with special needs can also be beneficial to students who are considered, for lack of a better word, "normal". Technology such as Google docs and sites are beneficial to students K-12 all the way through Graduate level coursework. These programs encourage collaboration, allow people to work from different locations, and create a product that be viewed globally. Technology will continue to change and develop, but it is critical that education follows suit and changes along-side the technology movement. Teachers should learn to create lessons that incorporate technology and collaboration so that students can reach their highest potentials. All areas of the brain should be reached, stimulated, and challenged.

While watching the video "Welcome to the Digital Generation", it served as a reminder how digitally interconnected our students have become over the past decade. It would be foolish to not integrate as much technology as possible to increase interest in learning from our students. Student needs are always changing as each learner grows. Technology should be integrated and fluid with the individualized needs of the students. When watching the video about Luis, it served as a reminder that his life was based around technology. From the moment he wakes up until the moment he goes to sleep, he's plugged in. That's what he's comfortable with and what he expects. Taking technology out of his life for 8 hours at school doesn't seem like the best way to reach him. That would probably be an excellent strategy for boring him. The video about Cameron shows how technology can improve problem solving skills.

Students seem to respond well to alternative schooling environments where projects can be completed collaboratively outside a standard classroom. Larry Rosenstock seems to think that most students would prefer to work in groups or community and produce a project (Edutopia, nd). I can definitely see the merit in this type of teaching. Kids tend to enjoy working in groups and having some sort of work to display for others to view and scrutinize. His idea is that the the principles of technology and video games can be applied to the classroom with content from other areas. I think that is valid.


 * Gaming is seen in some circles as an excellent way for students to learn. Obviously, the games would need an academic focus. Gaming provides immediate feedback and provides vocabulary and skills as they are needed, instead of front loading facts and then making students sort through those facts for themselves. Games are interactive and keep interest as well as force constant problem solving upon students. Students will need more than facts when they enter the work force. They must apply knowledge in a practical way to solve problems. **** Digital learners are also expected to learn etiquette online. This includes behavior, respect for the work of others and the understanding that when someone is online, they are not isolated with friends and family alone. They are entering a world that is full of all sorts of people and learners must understand that as they proceed with online activities. **

Students must be encouraged to not only achieve results, but also make sure they are challenging themselves to be the best they can be. Many students are satisfied with completion or basic credit. Some parents are perfectly happy with passing grades. At school, we must focus on excellence and improvement, everyday. I teach a class called AVID and we focus, not on passing, but on A's. We want "average" students to challenge themselves in Pre-AP classes and strive to not only pass, but be the best.


 * References **

Abbott, J. (nd). //Building Knowledge: Constructivism in Learning.// Youtube.com. Retrieved April 18, 2011, from [|www.youtube.com/watch?v=F00R3pOXzuk]


 * Edutopia.org (nd). //High Tech High Taking the Lead: An Interview with Larry Rosenstock//. Retrieved, April 18, 2011 from **
 * [|http://www.edutopia.org/high-tech-high-larry- rosenstock-video] **


 * Lessonbuilder.cast.org. (nd). Universal Design and Universal Design for Learning. Retrieved on April 19, 2011, from **
 * [] **

Siemens, G. (nd). //The Changing Nature of Knowledge.// Youtube.com. Retrieved on April 18, 2011 from, [|www.youtube.com/watch?v=YMcTHndpzYg]


 * Warwirk, K. (nd). Cyborg Life. Youtube.com Retrieved April 18, 2011, from, [|www.youtube.com/watch?v=RB_l7SY-ngI] **